The next genre I would like to explore is this science fiction genre. This genre is generally based on a world that involves technological advancements that seem impossible in modern day. Mentions of another species from a different world or dimension is also commonly seen. Sci-fi has caught my eye because of the many interesting concept that can be derived from the genre, one sub-genre that I'm particularly interested in is the dystopian fiction. What I love about this genre category is that there is a lot of freedom to what I can create for my project, and I'm excited to share what I've learned so far.
According to Vivian Sobchack, a British cinema and media theorist and cultural critic: Science fiction film is a film genre which emphasizes actual, extrapolative, or 2.0 speculative science and the empirical method, interacting in a social context with the lesser emphasized, but still present, transcendentalism of magic and religion, in an attempt to reconcile man with the unknown (Vivian Carol Sobchack, p. 63.) This tells us that sci-fi is based on the concept of the supernatural world merging with the natural one. This genre typically targets an older generation of tech-savvy audiences, often appealing to adults aged 35-50. However, sci-fi has evolved to attract a younger audience with a strong 18-24 demographic seeking engaging and thought provoking films.
The key component of a sci-fi film would be world-building. Establishing the setting and the rules of the universe is essential to creating an alternate place that audience's can comprehend. Just like drama, relatable emotions and characters must be presented so that viewers can feel a connection to the content. In a dystopian film, conventions with techniques could include the dark lighting, flicking light, and symbols of decay, showing the damaged society. It's especially important that dystopian fiction includes dramatic complications with relationships, which adds to character development and growth. Dystopian fiction often critiques current trends, societal norms, or political systems through exaggerated worst-case scenarios.


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